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Roster guide

Anime Squadron Units Wiki

Build one main carry first, add boss damage when enemies survive too long, then use control, support, or economy only when that role fixes your next run.

This Anime Squadron units page is organized by job, not just by name, so you can decide where upgrades, traits, rerolls, and evolution materials should go next.

Recommended

4 listed

Main Carry

Build one main carry before spreading trait shards, stat rerolls, and upgrades across the whole roster.

Story wavesLane clearFirst serious traits
  • Pick the unit that clears normal waves with the least support.
  • Give your first valuable trait or stat reroll attempt to this slot.
  • Stop feeding starter filler once your carry reaches the next reward breakpoint.

Avoid: Do not spend rare evolution items on a unit only because it was your first useful pull.

Puppeteer (Transcendent) Anime Squadron unit portrait
SS

Puppeteer (Transcendent)

Carry

Gometa (SSJ4) Anime Squadron unit portrait
SS

Gometa (SSJ4)

Carry

Rizzuto (Sage) Anime Squadron unit portrait
S

Rizzuto (Sage)

Carry

Goki (SSJ4 Full Power) Anime Squadron unit portrait
S

Goki (SSJ4 Full Power)

Carry

High value

3 listed

Boss Damage

Add boss damage when normal waves are stable but high-health enemies slow or end your run.

Boss wavesTimed challengesLate cleanup
  • Look for single-target output, burn value, burst windows, or long-fight scaling.
  • Pair boss damage with control or support so it has time to work.
  • Upgrade after your wave-clear carry can already hold the map.

Avoid: Do not make boss damage your first investment if basic waves still leak.

Woo (Shadow) Anime Squadron unit portrait
SS

Woo (Shadow)

Boss DPS

Madora (Gunbai) Anime Squadron unit portrait
SS

Madora (Gunbai)

Boss DPS

Vegata (SSJ Full Power) Anime Squadron unit portrait
S

Vegata (SSJ Full Power)

Boss DPS

Situational

3 listed

Control

Control and tank units buy time when enemies reach the end before your damage finishes the lane.

Wave stallsCrowded lanesSafer clears
  • Use control to protect a carry, not to replace damage.
  • Add tanking when losing one lane ends the whole run.
  • Check whether the mode rewards safer clears or faster clears before investing.

Avoid: Do not chase perfect control traits on a unit that only appears in easy stages.

Shanron (Omega) Anime Squadron unit portrait
SS

Shanron (Omega)

Flex

Shield Hero Anime Squadron unit portrait
A

Shield Hero

Tank

Big Beard Anime Squadron unit portrait
B

Big Beard

Tank

Map dependent

2 listed

Economy

Economy units are strong when they let you place or upgrade expensive units earlier.

Gold flowUpgrade tempoLong routes
  • Use economy when the stage lasts long enough for income to pay back.
  • Cut economy investment when a boss, leak, or missing DPS slot is the real wall.
  • Treat economy traits as route tools, not universal best-in-slot traits.

Avoid: Do not keep an economy unit on the field if the lane is already leaking.

Fastwagon Anime Squadron unit portrait
S

Fastwagon

Economy

Karashi (Sharingan) Anime Squadron unit portrait
A

Karashi (Sharingan)

Economy

Scales later

3 listed

Support

Support gets stronger after you know which carry, route, or co-op setup it improves.

Carry buffsTeam scalingCo-op clears
  • Build support around a proven carry or boss DPS unit.
  • Prefer reliable uptime over flashy effects you cannot trigger consistently.
  • Save premium rerolls until support value is visible in harder stages.

Avoid: Do not upgrade support first if it only improves weak starter damage.

Shinks Anime Squadron unit portrait
S

Shinks

Support

Rudaus Anime Squadron unit portrait
A

Rudaus

Support

Mamosa Anime Squadron unit portrait
B

Mamosa

Support

Temporary

5 listed

Starter Filler

Starter filler gets you into maps, then should leave once codes, summons, or routes give better units.

Opening wavesTemporary slotsLearning placement
  • Keep upgrades minimal unless the unit unlocks a real stage breakpoint.
  • Use filler to learn lane pressure and enemy timing.
  • Retire filler before spending scarce rerolls, Perfect Cubes, or rare materials.

Avoid: Do not confuse early availability with long-term priority.

Choi Anime Squadron unit portrait
C

Choi

Carry

Tranks Anime Squadron unit portrait
C

Tranks

Carry

Zaro Anime Squadron unit portrait
C

Zaro

Carry

Shin Anime Squadron unit portrait
D

Shin

Carry

Igras Anime Squadron unit portrait
D

Igras

Carry

Upgrade order

Read unit value by what blocks your next clear

The safest Anime Squadron upgrade path is not “upgrade everything.” Build one carry, solve boss damage, then add utility once your damage core is worth protecting.

StepDecisionWhy it matters
1Pick one carryLevel the unit that clears most waves before upgrading every new pull.
2Fix boss damageAdd a boss-focused unit when waves are stable but bosses survive too long.
3Add control or supportUse these slots when your damage is worth protecting or amplifying.
4Use economy on long mapsEconomy is valuable only when the route gives it time to pay back.
5Save rare resourcesSpend rerolls and evolution items on units that stay useful in multiple modes.

Top routes

High-priority units to plan around

These units are worth planning materials, Gems, or route farming around, but only when their role matches the problem your team is facing.

UnitMain jobPlanning note
Gometa (SSJ4)Main carryBuild through the Goki route and plan materials before committing everything.
Woo (Shadow)Boss damageTreat as a premium damage target; save Gems if you are planning around pity.
Madora (Gunbai)Boss damageFarm the Ninja Village Squadron route if that is your clearer progression target.
Shanron (Omega)Flex / controlStrong across roles, but the evolution cost makes timing important.
FastwagonEconomyUse on maps where earlier deployment or upgrades change the result.

Roster

All listed Anime Squadron units

Use the cards for a quick tier, role, unlock-route, and investment check.

Open tier list
Puppeteer (Transcendent) portrait

Puppeteer (Transcendent)

SS

A premium DPS/tank target noted by Destructoid after the Aizen update.

carry

Gometa (SSJ4) portrait

Gometa (SSJ4)

SS

The long-fight carry most sources treat as a top rush target.

carry

Woo (Shadow) portrait

Woo (Shadow)

SS

A high-end DPS target for fast clears and boss pressure.

bossDps

Madora (Gunbai) portrait

Madora (Gunbai)

SS

Damage-over-time boss unit with a clearer farm target than pure banner luck.

bossDps

Shanron (Omega) portrait

Shanron (Omega)

SS

Versatile DPS, tank, and support value, but expensive to evolve.

flex

Rizzuto (Sage) portrait

Rizzuto (Sage)

S

Useful sub-meta damage while you build toward higher evolution routes.

carry

Vegata (SSJ Full Power) portrait

Vegata (SSJ Full Power)

S

Strong DPS and an important piece for late progression routes.

bossDps

Goki (SSJ4 Full Power) portrait

Goki (SSJ4 Full Power)

S

Worth building because he remains useful and feeds the Gometa path.

carry

Shinks portrait

Shinks

S

One of the strongest support-style slots for stronger squads.

support

Fastwagon portrait

Fastwagon

S

Helps long maps snowball by improving money timing.

farm

Karashi (Sharingan) portrait

Karashi (Sharingan)

A

Lower raw DPS, but very useful for quick resource clears.

farm

Shield Hero portrait

Shield Hero

A

A practical tank before late-game carries can cover durability.

tank

Rudaus portrait

Rudaus

A

Best when cooldown or support uptime helps a stronger core.

support

Big Beard portrait

Big Beard

B

Bridge tank/DPS slot that can stabilize before stronger units arrive.

tank

Mamosa portrait

Mamosa

B

Helpful early support, but not a heavy reroll target.

support

Choi portrait

Choi

C

Starter DPS that can hold lanes until stronger pulls arrive.

carry

Tranks portrait

Tranks

C

Useful early damage, usually replaced later.

carry

Zaro portrait

Zaro

C

Filler damage for new accounts.

carry

Shin portrait

Shin

D

Temporary coverage only; avoid scarce trait investment.

carry

Igras portrait

Igras

D

Temporary coverage only; replace when higher-tier units arrive.

carry