
Puppeteer (Transcendent)
Carry
Roster guide
Build one main carry first, add boss damage when enemies survive too long, then use control, support, or economy only when that role fixes your next run.
This Anime Squadron units page is organized by job, not just by name, so you can decide where upgrades, traits, rerolls, and evolution materials should go next.
Recommended
4 listedBuild one main carry before spreading trait shards, stat rerolls, and upgrades across the whole roster.
Avoid: Do not spend rare evolution items on a unit only because it was your first useful pull.

Carry

Carry

Carry

Carry
High value
3 listedAdd boss damage when normal waves are stable but high-health enemies slow or end your run.
Avoid: Do not make boss damage your first investment if basic waves still leak.

Boss DPS

Boss DPS

Boss DPS
Situational
3 listedControl and tank units buy time when enemies reach the end before your damage finishes the lane.
Avoid: Do not chase perfect control traits on a unit that only appears in easy stages.

Flex

Tank

Tank
Map dependent
2 listedEconomy units are strong when they let you place or upgrade expensive units earlier.
Avoid: Do not keep an economy unit on the field if the lane is already leaking.

Economy

Economy
Scales later
3 listedSupport gets stronger after you know which carry, route, or co-op setup it improves.
Avoid: Do not upgrade support first if it only improves weak starter damage.

Support

Support

Support
Temporary
5 listedStarter filler gets you into maps, then should leave once codes, summons, or routes give better units.
Avoid: Do not confuse early availability with long-term priority.

Carry

Carry

Carry

Carry

Carry
Upgrade order
The safest Anime Squadron upgrade path is not “upgrade everything.” Build one carry, solve boss damage, then add utility once your damage core is worth protecting.
| Step | Decision | Why it matters |
|---|---|---|
| 1 | Pick one carry | Level the unit that clears most waves before upgrading every new pull. |
| 2 | Fix boss damage | Add a boss-focused unit when waves are stable but bosses survive too long. |
| 3 | Add control or support | Use these slots when your damage is worth protecting or amplifying. |
| 4 | Use economy on long maps | Economy is valuable only when the route gives it time to pay back. |
| 5 | Save rare resources | Spend rerolls and evolution items on units that stay useful in multiple modes. |
Top routes
These units are worth planning materials, Gems, or route farming around, but only when their role matches the problem your team is facing.
| Unit | Main job | Planning note |
|---|---|---|
| Gometa (SSJ4) | Main carry | Build through the Goki route and plan materials before committing everything. |
| Woo (Shadow) | Boss damage | Treat as a premium damage target; save Gems if you are planning around pity. |
| Madora (Gunbai) | Boss damage | Farm the Ninja Village Squadron route if that is your clearer progression target. |
| Shanron (Omega) | Flex / control | Strong across roles, but the evolution cost makes timing important. |
| Fastwagon | Economy | Use on maps where earlier deployment or upgrades change the result. |
Roster
Use the cards for a quick tier, role, unlock-route, and investment check.

A premium DPS/tank target noted by Destructoid after the Aizen update.
carry

The long-fight carry most sources treat as a top rush target.
carry

A high-end DPS target for fast clears and boss pressure.
bossDps

Damage-over-time boss unit with a clearer farm target than pure banner luck.
bossDps

Versatile DPS, tank, and support value, but expensive to evolve.
flex

Useful sub-meta damage while you build toward higher evolution routes.
carry

Strong DPS and an important piece for late progression routes.
bossDps

Worth building because he remains useful and feeds the Gometa path.
carry

One of the strongest support-style slots for stronger squads.
support

Helps long maps snowball by improving money timing.
farm

Lower raw DPS, but very useful for quick resource clears.
farm

A practical tank before late-game carries can cover durability.
tank

Best when cooldown or support uptime helps a stronger core.
support

Bridge tank/DPS slot that can stabilize before stronger units arrive.
tank

Helpful early support, but not a heavy reroll target.
support

Starter DPS that can hold lanes until stronger pulls arrive.
carry

Useful early damage, usually replaced later.
carry

Filler damage for new accounts.
carry

Temporary coverage only; avoid scarce trait investment.
carry

Temporary coverage only; replace when higher-tier units arrive.
carry