Best default target
Superior and Cloner are the safest keeper traits for premium damage or high-impact support units.
Reroll targets
Traits should help a keeper unit do its job better. Put premium rerolls into long-term carries, boss DPS, role-defining support, or economy units that actually change a long route.
If the unit is temporary, the mode is short, or the next blocker is upgrades instead of traits, save your Trait Shards, Rerolls, and Perfect Cubes.
Trait guidance source note
This guide offer the trait structure for you to make a practical decision: which rolls to keep, which units deserve Perfect Cubes, and when to save reroll currency for a better account anchor.
Superior and Cloner are the safest keeper traits for premium damage or high-impact support units.
Entrepreneur and Wealthy only matter when the stage lasts long enough for cost or income value to pay back.
Stop when the trait already matches the unit role and upgrades, levels, or evolution are the real blocker.
Current local database covers 14 listed traits. Exact hidden formulas, roll odds, and undisclosed stat values are not invented here.
Trait tier list
Use the tier as a filter for scarce resources. SS and S rolls can define a keeper unit, A and B rolls are practical bridge choices, while C and D rolls should not receive premium spending.
| Tier | Traits | Best value | Reroll rule |
|---|---|---|---|
| SS | Superior, Cloner | Account-anchor traits for units you expect to keep across raids, squadrons, story, and long routes. | Keep unless the trait clearly misses the unit role. |
| S | Entrepreneur, Rebirth | Excellent when the unit benefits from cost timing, survival, or hard-stage consistency. | Keep on the right role; reroll only if the unit is a premium long-term target. |
| A | Lethal, Sniper, Wealthy | Useful role-fit traits that can carry a team while you save for better rolls. | Accept on practical units; do not chase tiny upgrades too early. |
| B | Knight, Juggernaut | Temporary survival or bridge value for accounts still building a stable roster. | Use if it solves a current wall, then replace later. |
| C | Ranger, Powerful | Low-value rolls that are only acceptable on throwaway or very early units. | Replace on any unit that receives real resources. |
| D | Sight, Endure, Tank | Poor long-term targets compared with stronger role-fit traits. | Reroll on keepers and avoid Perfect Cube spending here. |
Carry / Boss DPS / Support
Top trait direction for damage and high-impact units.
Keep on any long-term unit unless the role mismatch is obvious.
Carry / Boss DPS / Support
Strong on expensive anchors and support units.
Keep on premium units where extra deployment value matters.
Economy / Tank / Flex
Economy and cost efficiency trait.
Keep if cost timing helps the map plan.
Tank / Carry
Second-life style value for harder stages.
Keep on units whose survival prevents failed runs.
Carry / Boss DPS
Damage-oriented acceptable trait.
Accept on useful DPS; chase SS only on account anchors.
Support / Carry
Range-sensitive option.
Good when extra reach changes lane coverage.
Economy
Lower economy option than the top farm traits.
Accept on economy slots for long maps.
Tank
Mid trait from Beebom table.
Temporary if it solves survival.
Tank
Mid trait from Beebom table.
Temporary if it solves survival.
Support
Low-value trait.
Replace on important units.
Carry
Low-value trait.
Replace on important units.
Support
Weak long-term value.
Reroll on any unit worth investing in.
Tank
Weak long-term value.
Reroll on any unit worth investing in.
Tank
Too small compared with stronger survival traits.
Reroll on any unit worth investing in.
Best gear and trait pairings
A top trait is still wasteful on the wrong slot. Damage units want pressure, support units want uptime or reach, economy units want payoff timing, and tanks want survival only when survival is the failed-run reason.
| Role | Best trait direction | Gear or build note | Avoid |
|---|---|---|---|
| DPS / Carry | Superior or Cloner | Omega Gear Set when available; Mythic Pieces as a fallback | Farm-only traits on a unit whose job is damage. |
| Boss DPS | Superior, Cloner, or Lethal | Prioritize uptime, boss pressure, and damage windows | Rerolling away a good damage trait before the unit is confirmed as a keeper. |
| Support | Superior, Cloner, or Sniper | Range, cooldown, and reliable team impact matter more than vanity stats | Spending premium rerolls before your main DPS is stable. |
| Farm / Economy | Entrepreneur or Wealthy | Cost timing and income matter only on maps long enough to pay back | Putting a pure tank trait on Fastwagon-style economy slots. |
| Tank / Control | Rebirth, Knight, or Juggernaut | Survival and lane stability are valuable when losing the unit ends the run | Treating survival as a replacement for damage coverage. |
Trait fit by role
Before spending Trait Shards, Rerolls, or Perfect Cubes, name the problem: wave clear, boss health, support uptime, economy timing, or lane survival. Then roll for that problem only.
| Unit role | Look for | Why it matters | Reroll timing |
|---|---|---|---|
| Carry | Damage, attack speed, crit, range, or multi-hit value | Wave clear is usually the first progression blocker. | After the unit is confirmed as a long-term slot. |
| Boss DPS | Burst, boss shred, uptime, or clone value | Bosses punish weak single-target damage even when waves are clean. | High priority for raid, boss, and endless teams. |
| Support | Range, cooldown, buff uptime, or clone value | Support only shines when it improves a strong damage unit. | After the damage core is already built. |
| Economy | Income, cost, or deployment efficiency | Economy is map-length dependent and weak on short farms. | Only for long routes where faster upgrades change the clear. |
| Tank / Control | Second-life, durability, or control uptime | Hard stages need time for damage units to finish lanes. | When survival is the reason runs fail. |
Do not waste reroll resources
The most useful trait guide is a stop guide. If the unit will be replaced soon, if the evolution path is unknown, or if your upgrades are behind, saving currency is often stronger than gambling for a perfect roll.
Do not reroll a temporary story unit unless it immediately unlocks a new reward route.
Do not chase a perfect trait before checking whether the unit has a useful evolution path.
Do not spend rare reroll currency on support before your main damage unit is stable.
Keep one good trait when the next reroll would only create a tiny improvement.
Stop rerolling if the trait already matches the unit role and your next blocker is upgrades, not traits.
Trait checklist before rerolling
This checklist keeps reroll decisions simple. If a unit fails any check, pause and improve the roster, upgrades, or summon plan first.
Ask whether this unit will still be used after your next banner, raid route, or evolution target. If the answer is no, save the reroll.
Match the trait to the mode. Long routes like economy, raids like boss pressure, and story progression usually needs wave clear first.
Count Trait Shards, Rerolls, Perfect Cubes, Gems, and Gold before chasing perfection. A good-enough trait plus upgrades often clears faster.
Superior and Cloner are the safest top traits for premium damage or high-impact support units. The best personal trait still depends on the unit role and the mode you are trying to clear.
Reroll lightly only when a trait blocks progression. Save serious rerolls for units you expect to keep through several modes or evolution paths.
Use Perfect Cubes on long-term units with a clear role, not starter filler. A strong carry, boss DPS, or role-defining support is usually safer than a temporary slot.
Continue from here
Traits connect directly to reroll timing, unit priority, and team structure. Pick the guide that matches your next decision.